![]() ![]() Generally speaking Ice is dull, but safe, fire is flashy and reliable, and lightning is for glass cannons who don’t mind randomised damage. In the early game the Warmth in the Fire tree does exactly that. Speaking of mana, anything you can do to increase the Sorceress’ mana regeneration speed is worth taking. Once you hit level six you get to start spamming Frost Nova-an excellent area-of-effect control spell that you can spam effectively if you have the mana. The slowing effect gives you a bit of crowd control and you can use the bolt to snipe Fallen Shamans. In the early game, if you’re playing it safe, prioritise the Ice tree with frost bolt and her armour spell. She’s extremely vulnerable, and until you get a companion to share the load, you'll likely find yourself running away and throwing pot shots back at enemies. Trade for a Reapers Toll or just skip those CI/PI bosses. Windy is actually one of the least gear dependent druid builds that can solo hell easily. Life is measured not by the breaths you take but by the moments that take your breath away. She faces a tough road to level six, however. The madness of being normal explains the rationality of going crazy. The Sorceress can be one of the most fun classes to play at high levels with her massive nuke spells and ability to deal strong elemental damage-depending on the skill tree in which you choose to specialise. ![]()
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